About / 01

Where media, software and infrastructure overlap.

I’ve been working with sound, media and live production for more than 20 years. I started with music and audio, and somewhere along the way the cables, cameras, networks and computers became just as interesting.

It started with music.

I started with DJ work, sound systems, music production, mixing and mastering. From there I moved into media and broadcast, first through audio and then into the wider technical side of live production.

Complicated is rarely the same thing as clever.

Live production has a useful way of exposing bad ideas quickly. Things either work when they need to, or they don’t. Over time I’ve learned to value clear systems, sensible choices and as little unnecessary complexity as possible.

Curiosity tends to widen the job.

As productions became more networked and software-driven, I naturally followed. That has led me into things like NDI, Dante, Unreal Engine and AR whenever they offered a useful way to solve a real production problem.

Still making things simpler.

I’m interested in better live workflows, useful tools and the places where software can make traditional production clearer rather than more complicated.

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