VIRTUAL PRODUCTION

LED Wall Pixel Pitch Calculator & Virtual Production Planner

Plan your LED wall resolution and pixel pitch for professional XR volumes, ensuring 1:1 pixel mapping for Mo-Sys and Stype tracking.

Essential for avoiding moiré patterns by calculating the depth of field safe zone. Explore more broadcast engineering tools for IP video and media networking.

Total Resolution Width 4615 px
Total Resolution Height 1538 px
Pixel Density 9.8 PPI
Optimal Camera Distance 3.1 m
Minimum Safe Distance 2.0 m
Recommended Max Distance 15.0 m
Total Physical Pixel Count: 7,099,070 pixels  |  Rendered Output Area: 48 m²

Real-World Use Cases

VP Stage Design

Specify minimum pixel pitch for a planned LED stage to ensure the camera operators can work at 2–8 m without moiré when using wide to standard lenses.

Broadcast News Studio

Plan an LED background wall for a news anchor position — determine optimal camera distance for the standard 85mm portrait telephoto lens.

Render Cluster Planning

Calculate total pixel count to dimension the Unreal Engine nDisplay render cluster, selecting the right number of GPU nodes for pixel-perfect wall coverage.

Rental Spec Review

Evaluate an LED rental supplier's pitch specification against your shoot requirements before agreeing to a production spec.

Use this in your next VP production

Bookmark and share with your LED vendor or production designer.


What is the LED Wall Planner?

Calculates physical and rendering resolution requirements for LED Volumnes based on panel dimensions, pixel pitch, and desired moire-free capture distances.

This utility was engineered to eliminate the guesswork from high-pressure broadcast environments. Whether you are managing multi-camera sync or complex IP networking, precision measurements ensure that the technical infrastructure stays stable throughout the duration of the event.

Real-World Use Cases

Used in the architectural planning of XR stages and LED volumes. Helps determined whether a processor (like Brompton Tessera) is saturated and how many 'Render Nodes' are required.

Understanding these variables is critical for minimizing system-wide latency and avoiding technical debt in live productions. This tool provides instant validation of your technical specifications before you even power on a single piece of hardware.

Technical Methodology

Multiplies physical wall dimensions by pixel pitch density. Includes 'Optimal Viewing Distance' math to prevent Moiré patterns by keeping the panel's pixel density outside of the sensor's Nyquist limit.

Our formulas are based on established SMPTE and EBU standards. By calculating these values theoretically, engineering teams can design predictable workflows and set clear expectations for clients regarding production quality and protocol limitations.